Scheduling Routes

Hi everyone

I started playing this game today, so I still don’t know much about it. I tried to find some help in the game guides, but it doesn’t have all the answers ofc.

I also started playing a similar game yesterday, so I still confuse them both. :confused:

My airline is “AF1” and I am currently operating this routes:

Airline Enterprise - Route Management - Google Chrome 26_07_2021 18_49_27

The questions:

  • Each route is a one-way flight? So do I need to have a pair of routes for each fligh to come back?

  • When creating every route that would bring the plane back to my base, I would receive a message telling me it was overriding another route. Why? My routes aren’t spaceded enough? I though I should strive for the least amount possible of planes in the ground.

  • My 1st flight already occured but had no passengers. Is it normal?

  • Should I operate in major airports competing with the big guys or should I focus on smaller airports where I can have the majority of market share? In those smaller airports, the profits wouldn’t be as greater, right? Would it matter in the long-run?

  • What tips and guides should I follow as a beginner?

Some questions are from my confusion with the other game, but I appreciate that someone answers them all. Thanks guys! :wink:

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Meanwhile I changed my routes and managed to schedule the flights I wanted without receiving the error message again. But I would like to know why it happened and if it will continue to happen in the future.

And another question: Could someone explain to me why I scheduled my first flights to 8 AM, but they appear as departing at 7 and 8 AM? And what do the date/hour in parentheses means?

b

Thanks once more!

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Welcome to the game. :slight_smile: So a few things:

When you make a route for an aircraft, you should basically be scheduling it for the whole day with a single route. For example: JTR-CDG-JTR-FRA-CDG and so on. Any other way and you leave to chance the route not scheduling. It looks like you may of figured this out. Also it should obviously return to the airport it started at otherwise it won’t schedule anymore. Here is one of my route sequences for a 737:

OOL > CNS > OOL > ASP > OOL > ADL > OOL

This route takes up the majority of the day and then I let the plane idle overnight before it restarts the same route next day.

When starting out try to avoid competition at all cost. If someone is already flying that route the demand for you will be less until you get more awareness on the route which can take time. As well, when no one is flying that particular route you also get a greater demand of passengers. (We call this a no-comp bonus.) Looking at your routes I can guarantee someone is flying FRA-CDG. This is resulting in your zero passenger counts. Try to find a descent size airport to start at (20+ million pax per year) and focus on un-served routes.

Biggest thing I’d recommend as a newcomer is only have one fleet type. Have three different ones like you have results in three weekly fleet cost which can kill you starting out. For most people either the 737 or A320 family is the best. Particularly the 737-800 and the regular A320 are the best. (They also spawn the most on the used market.) Catching planes with decent hours on auction is also good as you get them under value usually plus it will help your credit rating.

In regards to your second post, I’m guessing your old route was scheduled perhaps? When you activate a route it schedules two days out. Otherwise I’ll need to see an overview of your routes page. The date/time is what is listed on the column header, departure.

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Hi welcome to the game! My name is Goldy and I collected all of the stats in the game that we use. Let me answer your questions one by one:

  1. Each route is a one-way flight? So do I need to have a pair of routes for each flight to come back?

As ALT said, think of a route as a single itinerary for each plane i.e. all the routes your plane would fly for the day. When you do it as you do above, the game scheduler might get confused and some will not schedule more than likely. When doing this, be sure to avoid the demand “dead zone” between 0100-0500 LOCAL TIME of arrival or destination. Don’t depart or arrive during that window or you will experience some form of demand loss. And yes, ideally your itinerary should terminate at the home base that you started at.

  1. When creating every route that would bring the plane back to my base, I would receive a message telling me it was overriding another route. Why? My routes aren’t spaced enough? I thought I should strive for the least amount possible of planes in the ground.

I’m not sure what is happening there without further context, but do make sure you are deactivating, cancelling, and then reactivating your routes if you make changes to it or else it will overlap. And yes DO strive to have the least amount of planes on the ground, ideally zero.

  1. My 1st flight already occurred but had no passengers. Is it normal?

Completely normal if you haven’t changed your prices and are on routes with competition (which it seems like you are judging by the pictures and ALT’s reply). The game operates on an awareness system and this awareness can be found in the route marketing tab (it shows awareness and allows you to add marketing to it). This awareness starts at 1/4th of your airline’s general awareness and increases over time. The more you operate the route, the faster it will grow. You can lower your routes to increase loads, but note that full loads might not equate to max profit. Do note that your reputation on routes (based on the service and seats offered i.e. hard product/soft product) affects how many passengers you’ll be able to carry at a certain price point, so do your best to maintain a high reputation. Note this is separate from awareness. Also note that all aspects of the passenger experience except extra fees contribute to reputation, which are seats, IFE, and IFS.

  1. Should I operate in major airports competing with the big guys or should I focus on smaller airports where I can have the majority of market share? In those smaller airports, the profits wouldn’t be as greater, right? Would it matter in the long-run?

You definitely want to avoid competition for exactly the reasons ALT stated above. You’ll lose the no-competition 30% bonus and have difficulty competing and making profit. Follow ALT’s advice to go with medium sized airports and link them together. If you still find competition at that level, you can go smaller as you’re operating A220s. One of the nice things about this game is when an airport is at the lowest passenger numbers (1 passenger per year) you still get okay demand. So to answer your question, you can still make great profits provided you scale your service to the demand available. For instance, do not use an A380 on a pair of airports with only 10 million passengers total yearly between them.

  1. What tips and guides should I follow as a beginner?

Everything ALT says is very good advice here. For auctions, one thing to note is that system generated aircraft auctioned by “Broker” starts at a reserve price of 50% of market value. The reserve price is the price that MUST be met to win the plane. User-auctioned planes can set the reserve to anything from $10,000 to $999,990,000. If you place a bid over the reserve but under another airline’s maximum bid, your bid will automatically be overbid until you beat that maximum bid and the message “You did not exceed the maximum bid” or something of that sorts will pop up.

For your employees, keep the happiness rate above 105% to make sure you don’t have attrition (loss of employees, adding retraining costs). You can do this by raising wages OR raising reserve staff percentage. You also need to update your headquarters occasionally to keep your employees happy (no employee will like working with 200 other colleagues in a building with a single toilet). You can find this in the infrastructure tab.

About credit rating it’s based on three factors: assets vs. liability, airline age, and net operating profit. The way it’s weighted, net operating profit weighs the most. This might change for future game rounds, but right now that’s how it’s calculated. Assets are anything you own which in this case is planes. Liabilities include any debt, such as leases and loans. Airline age is really straightforward and it maxes out at 1 year but it’s not that much of your credit calculation. Credit rating is calculated at 0000 UTC every day. Weekly costs and fees are taken out at 1200 UTC on Fridays.

Planes have a max payload range and a max reserve range. The max payload range is the maximum distance a plane can fly with full fuel tanks and full payload. Max reserve range is either how long a plane can fly with its given fuel capacity or before it’s not able to carry any more load. It varies for each plane some are limited in the first way, some in the second way. A plane might still be able to fly beyond the max payload range with a full passenger load as the amount of fuel will obviously not be at max capacity. In addition, if you have a configuration on your planes that is less than the maximum seat slots an aircraft is allowed to have, you can fly further than that max payload range. Turnaround time is the time between routes, but you also need to factor in taxi time at both ends which is 15 minutes at each airport (departure and arrival for a total of 30 minutes). Note that increasing turnaround time does nothing right now except make it look nicer with more even intervals.

Maintenance checks were implemented at the start of this round and need to be done at a certain amount of flight hours. The game will automatically schedule these for you or you can schedule them manually. You can see how much they cost and how long they take in an individual aircraft’s information page. A checks are every 500 flying hours, B 3,000, C 10,000 and D 40,000.

Gates come in two forms: shared and dedicated. Dedicated gives you 10 slots to use, and also extending the lease on the gate gives you a discount. Shared only gives you one slot and you don’t get a discount with extension. You can get a dedicated game for cheaper than 10 shared gates, so if you know you’re going to expand at an airport, get the dedicated gate.

In reference to your second post, ALT’s guess is as good as mine.

So as you can see there is a lot to play around with in the game. Reading the game guide can certainly help you if you’re looking for something specific. Good luck and let us know if you have any other questions! You can join our Discord where we can answer your questions in real time! With the forums there might be a slight delay but in the Discord we usually respond quickly. Look for players with special colors in the names; they usually have a special role and are suited to help. There are also spreadsheets in the pinned messages in the Discord that allow you to calculate certain aspects of the game, like seeing if your a route you want to run is range restricted with a certain plane and your credit rating at any given point.

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Turnaround time is the time between routes, but you also need to factor in taxi time at both ends which is 15 minutes at each airport (departure and arrival for a total of 30 minutes).

So if I schedule a flight for 10 AM, it takes 1 hour and the turnover is 30 mins, I still need to account for the taxi time or that’s the time in the turnover? Rounding to the nearest half hour, I could depart the next flight at 11:30AM or at 12PM?

Thanks for all the help! I will join you on Discord soon :slight_smile:
Btw when it’s useful to reset my airline?

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First off, welcome!

In short, that plane can depart at 11:30. I think the taxi time is accounted for in travel time, the flight can depart after turnover. The game will automatically plan route times as tight as possible if you assign a plane (i.e. you don’t have to manually schedule departure times).

Resetting is when you want and you are happy with losing your current progress. The last few resets I did were after experimenting/learning about the game long enough. After I felt comfortable enough, I reset.

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Thanks for your answer!

A few more questions:

  • Should I keep my routes only between 2 airports or more it’s better? How much time does it usually takes to have a profitable airline?
  • Do I need a cabin configuration to get more pax?
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  • Should I keep my routes only between 2 airports or more it’s better? How much time does it usually takes to have a profitable airline?

When you mean a “route” between 2 airports, are you meaning per plane? If so, it’s recommended you try and squeeze as much time you can in a plane’s route.

  • Do I need a cabin configuration to get more pax?

If it’s from the broker/new plane, it will require a cabin config. Most planes sold by other players will most likely have a config attached already. The fleet page will give you a warning if the plane does not have a config (blue).image

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Ahh thanks! I will make the configs then. Any suggestion about it?
I just checked the game guide and it’s clear now:

Cabin configurations are required to be installed on all of your aircraft - otherwise the aircraft will have no seats installed and any routes you fly with the aircraft will be empty.

About the routes, I have 7 routes, each going through 2 or 3 airports, and doing that cycle (each route starts and ends at the same airport) 3-4 times a day, from 7-8 AM to 10-13 PM. Is that good?

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What plane are you using? And is that 2 or 3 unique airports?

Here it is:

a

How good/bad is it?

First off: That’s a huge variety of planes, like ALT/Goldy said, that variety of planes can increase the weekly maintenance costs.
Secondly, most of the routes seem short; fuel will be a major cost.
Third, the Il-86 you have is on really short routes. It will be much better on longer routes. The fuel consumption will definitely be a high expense.
Fourth, try to use airports with more annual passengers you will get more demand.

If you want to check your route, use the route research. It gives you starting demand, and shows competition, if any on your routes.

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Ye, I know, but those are still the planes I bough at the beginning. I didn’t knew that at the time…
Yes, fuel is killing me, specially the IL-86. But, if I still don’t have much passengers and the fuel expenses are high, is it still worth it to fly longer routes with it?
Thanks for the tips! But in larger airports there is more competition, right? In most of the airports I am flying to/from there are at max 3-4 competitors. I thought it was better than just having all flights to/from my base at CDG.

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Again, route research is helpful because it tells you which routes have competition image
like the above. For the beginning, you want to avoid competition, as they will reduce your passenger loads.
If you need more passengers, you can use route marketing to increase your awareness quicker (although it’s a route basis only). Using general marketing is not recommended in the beginning. So if you do a route marketing on longer routes with the IL-86, you will be fine.
It’s ok to have variety in where your routes start, however starting routes from CDG will generally yield more passengers one those routes get more awareness.

Side question, which other game did you start playing?

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Hmm so should I focus on flights to/from CDG or diversify?

Usually, there are rules about not promoting other games, but since you ask: AirlineMogul and Airline Manager 4. So far, Airline Enterprise is the best… I just need to understand it :slight_smile:

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I would focus on CDG for now, as your dedicated gate(s) can be utilized more. Personally, I feel that diversifying gets messy (but my memory sucks so…) trying to find which plane/route goes to where.

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hey. I restarted and changed from the ATR and Embraer so i can have multiple flights with the same aircraft. Sadly the scheduling is still at best spotty even though that flights are given more than enough turn around time and i have enough gates at my home airport… Most of my flight are regional, Central America, and to Houston and Miami.
Hoping it’s fixed soon.

:+1:

All flights for the same plane on the same day need to be contained within 1 single route on the route page. Anymore and it will just get confused.

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